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Blender high poly to low poly
Blender high poly to low poly









blender high poly to low poly

I picked a rough region and looked into what plants grow there. I began ref-gathering for the exterior, thinking I'd need one type of tree and maybe some underbrush. I'd never done "proper" foliage before this, so I wrongly assumed it was just a case of making some stuff and putting it into place. Once my blockout was finished, I realized I'd been really silly and not considered the exterior.

blender high poly to low poly

I blocked out the cabin itself and then started blocking out interior assets. I got a ton for the interior and gathered refs for every room in the house and thought I would just make a nice relaxing indoor scene, and maybe one would be able to see outside in a few angles, so I might need to finally dive into proper foliage production.











Blender high poly to low poly